Rage and Heal Generally it is best to drop these spells a few squares in front of where your troops are headed so that the troops walk into them. The purpose of having an unbreakable defense is to make sure that other clans that are your enemies are unable to harm your village or your clan. Another advantage is that miscalculating a battle will often lead to getting 1 star instead of a complete loss so it can be less risky. Always look for stuff outside the base that is not covered by defenses. The Base is very difficult to analyse for the opponents as it has no weak spots. This has spawned a new attack strategy that consists almost entirely of witches with the occasional meat shield troop thrown in such as Giants or Golems.
Avoiding Traps Traps are an element of the game that can easily swing an attack against you in the blink of an eye. Some bases are designed as anti balloon. This is why you have two. The only downside is the training cost. Strengths and Weaknesses The strength of the attack is the unending supply of skeletons that simply swamp the defences and take them down with sheer quantity.
Hope you like our guide. Please if you see any violations of the rules. Farming: Large barbs continue to be the best way to go. Just try the copy Base Map yourself, and do modifications to your taste. Attack Strategies Guide This guide is intended to provide you with a range of different strategies depending on your goals and troop levels. Inferno Towers are the Nemeses of the GoWiPe army. The knowledge will equip you with all the necessary tools for an effective defense against, Hogs, Golems, Giants and Dragons.
The hack works 100% each time and there is no registration, Survey or charges required. Drop troops in a line or arc to avoid splash damage. If you know they are going to walk around the section you want to destroy and target one at the side then just drop them next to the one at the side first to take it out and then drop them near the section you wish to destroy You can also use Archers to clear a single or small group of trapped buildings to stop the Wallbreakers targeting irrelevant enclosures. You can often do really well against people who have upgraded their Townhall just to get the X-Bows or Inferno towers and haven't maxed out their Splash Defence. Look for unexplained spaces within a base to spot where a player may have deployed a trap. Steps 2: Choose the closest side to the Air Defense and deploy your remaining Barbarians there and followed by Archers your Barbarians will be the meat-shield for your Archers.
It is nearly impossible to win against these higher level players. Some if those can't be full stared with this coc balloon attack strategy th5. This should be good for getting 50% and 1 star. This is just my most basic knowledge. Remember balloons go for defensive buildings first, then th, then other buildings. Drop your Clan Castle, your Barbarian King and your Hog Riders and closely watch their pathing to support them with the Healing Spells you got.
Using Wallbreakers The Artificial Intelligence of the wallbreakers is to target walls that are 'trapping' buildings. Farming strategies will be covered in more depth in a later guide. Whenever a balance update is released characteristics of Buildings, Heroes and Troops are modified. I am currently a th10 and growing much efficiently. The major problems for the Dragons+ army are high level, well spaced Air Defence towers and Inferno towers. Also, now that big bombs are cheaper many players have started using them - if there are empty spaces within a base that look like they might have traps try to deploy a small amount of troops there first to set them off. The Splash damage Towers are placed far enough to protect them against spells such a freeze or lightening.
And You are Doing A Great Job Bro. Cc filled with max balloons Steps: 1 Drop 1 arch in near the enemy clan castle, most likely wizards will come out, if another dont worry. Deploy 4 more Giants for the remaining red dot Mortar and use Wall Breakers for breaking the walls. Deploy one barbarian for each builder if they are in the corners and deploy 10 archers by the exposed archer tower. When the Castle troops and Heroes have arrived drop 15-30 troops depending on level etc. For the Correct placement and layout of these defensive buildings and Builders Hall for all levels 3, 4, 5, 6, 7, 8 and 9 levels, follow this guide below.
If you still have your lighting spell drop it on the air defense to weaken it, but before you place your hog riders check for spring traps and giant bombs near air defense by dropping an archer or any other remaining troop. You can also use a Meat Shield to protect Wallbreakers long enough to get them to the walls. Sometimes you can even just use 1 minion to take out a collector. They will walk longer to avoid double walls and to a smaller degree walls with more hit points ie: less damaged or higher level. Please share more tips, tricks, strategies and more! This means… giants and wall breakers! It is good at killing large groups of low health troops like archers, barbarians or minions. Since mortars deal splash damage, which is damage to all the troops in one area, a line of archers with make it so it takes longer for your troops to be wiped out.
You can use the Healing Spell now for your Giants. First Step: You don't have to clear clan castle troops in drag attack. The Dark Elixir Storage is covered with Air and Ground defenses that deals with splash damage to troops. The same thing goes for Vice versa as your progress depends upon a particular situation and scenario of your gameplay. Drop a single Barbarian or Archer within range of the Heroes first to attract their attention, then keep dropping single troops within range of the Clan Castle until they are all deployed. Some people like to spread their dragons out to protect them from High Level Wizard splash damage, however personally I find they are better clustered together because they take down the air defences faster and are easier to use spells on. This is just my most basic knowledge.