Sign up for a free GitHub account to open an issue and contact its maintainers and the community. If you find better settings, please share them in the comments! What do you think about calling WaitForGpuThread instead, maybe only if SyncGpu is enabled? This will lead to determinism for command processor behavior e. It seems simple enough but it can get quite involved. What steps will reproduce the problem? Simple tech support queries not fulfilling that requirement generally belong in the Weekly Question Thread, and will be redirected there. If I disable it entirely the game runs super fast and seems to work. In the second case external framelimiter the first core drops a lot more, while the second core stays higher.
Monopoly Streets October 26, 2010 Novemeber 4, 2010 November 5, 2010 , 4 Playable , See also. Your game should now appear in your Dolphin library. Unfortunately, due to the fact that the only people that affected by these problems are those that can barely, if that, run these games at full speed, telling them to go single core won't exactly be a solution to them. Configuration This title does not need non-default settings to run properly. Planet 51 and Datel Discs confirmed fixed in the bigger change mentioned in the text remain broken with this subset of changes. This is the behavior in single core mode. The game is lagging on the extremely demanding bounding box effects.
I'd say only about 20% of games are totally unplayable right now. Dont go with amd for emulation, dolphin doesnt like amd cpus, right now, the cheapest cpu that you can get for dolphin is a pentium G3258, since is unlocked, you can overclock it to 4. Let me know if you want to test it out, or if you'd rather wait for it to be in better shape. Describe what went wrong in few words. I dont know my config off the top of my head but I know I dont have every hack ticked. I thought this might have an effect on the crashing, but nope, no difference. Audio can also crash sporadically, usually when a lot of sounds play at the same time.
This seems to be unrelated in my testing and I just wanted to note it. GameCube Language Implemented in and later. By having deterministic dualcore on, you can trade some performance to allow single core stability with most of the speed of dualcore! I just got bored of doing it. In the middle, under Reset, click Clear. Click on the Config button. Outside of bounding box, it seems really light, so, there's gotta be something we can do.
After the Nintendo and Rare logo screens fade out, a 3D monitor will appear to start plaything the movie. On the bottom of the dialog box, change the Left texture to Vive Nunchuck. Sonic Heroes music can sometimes loop improperly Mario Party 5's music can hang. Deterministic dual core is auto. Note: This is just my personal opinion, 2eyeguy might have a different one! To get around it, you have to save-state, quit and disable the patch, load state, enter the world, save state, quit, re-enable the patch, load state.
Did you play with op codes active? Might be that I changed it to test Xenoblade. I think we need much faster feedback in terms of eg interrupts , but we don't need it to execute the command buffer that fast. Volume: It does no harm to set the Volume to 100%. Advanced tab: all unchecked 5. From the Dolphin main screen, right click your game, select Properties. It is just an executable file.
Where do I put the hide object codes though? Sadly this branch is relatively out of date. Compatibility can be assumed to align with the indicated revisions. This will change the variables below it. I checked Ignore format changes. Direct3D 12 was removed in then reintroduced in , this setting will do nothing during this interval.
But I see how such a hack may improve the stability. This problem still occurs as of 4. I'd like to get it to a stable 60 if possible. Sometimes minor stuttering can occur at the beginning of a race. Not recommended unless with a game that crashes with deterministic dualcore.