Both my knight and faith build are good and worthwhile builds. Problem is without a significant strength investment to use the two best shields, I'd need to get good at dodging. Look for the proper walkthrough to get through each area on this wiki, but make certain that you pick up each treasure along the route you choose. I tried to dual wield with another Black Steel Katana +7 but it doesn't feel very powerful, I still need two swipes to take out most enemies and swinging in the power stance takes a lot more stamina. It is wise to save up for that and the rest levelling.
Finally restarted, For now finish undead burg, just got drake sword, so got my str to use it and I dnon't think I'll be getting it higher. You shouldn't have too much trouble walloping your way through the early part of the game with this healing and damage combo, but do make sure you track down some miracle merchants sooner rather than later, otherwise you run the risk of falling behind the curve as the difficulty deepens. Both fine if not excessively common choices. It can't cast hexes, but it's perfect for a pure sorcerer. I respected my Faith build for an Int build and I was dissappointed, but that's because it was my first time at it. Make sure to get your weapon estoc, ricard's rapier, balder side sword to +15 asap. If you add the poison resist ring you can buy from the guy in the bell tower lower Blighttown is not so bad.
There are also the more advanced rings! Watcher Gs is best with enchanted infusion, and will be even better after this upcoming patch check zeocide's topic. If you never leave the left wall, this is easy and fast. That was actually my first build. As mentioned before it speeds casting time if only just a bit and some of those dex weapons have fun move sets which are also really friggin' useful when you are going against a boss that you cant block. Check out our guide to Dark Souls 2's mode. Other than that, it's purely up to your playstyle.
When I run sorc builds, I usually choose a weapon that I like the moveset of and get the bare minimum I need to wield it either one or two handed and then have Rickert make it magic +5 as soon as I can. Been playing for a week or so and been reading faqs and all. For PvE, it's irrelevant, you can get by with most things really, whatever you find works, just stick with it. The only time you might not want to run this ring is when your sorceries are hitting for more than 50% of your enemy's total health, but less than about 75%; if it's going to take two casts to kill them anyways, the 20% doesn't make much of a difference. Also, whips have good range and can get around guards. Manslayer: 230 + 127 with an additional 100 + 75 poison damage.
You officially have 'access' to everything we need for the build at this point in the game. Make sure to get your weapon estoc, ricard's rapier, balder side sword to +15 asap. You'll need to manage your stamina bar quite carefully when playing this character, so keep an eye on any shortcomings in combat and level up your stats accordingly. Anyone can recommed a good weapon for melee damage? I don't really use much but soul spears magic wise. While you probably want to start off with a one-handed sword in one hand and a just-in-case shield in the other, with practise you should be able to graduate towards wielding one massive, enemy-obliterating weapon - and relying on your dodging finesse to avoid your opponent's counter-attacks. It hits really hard 40 Dex , weighs very little, and it's also relatively quick, and has enough swing to take down multiple mobs at the same time if you're not locked on. It's going to come down mostly to choice.
I wiped the floor with the final boss with just two casts of pursuers and a few swings of a weapon. Washing Pole: 240 + 140 Longest and heaviest of the katanas at 10. The basilisk won't respawn and frankly, won't move much. Dex builds are almost easy mode. Kill the lions, ignore the towers. Also, just so you know, the area immediately after blighttown has gear that gives you really high poison resistance.
At this point, it's not set in stone where you should go. Raw weapons do two things here: 1 your weapon can still be buffed with Carthus Rouge for bleed damage and 2 allows you to split damage types more effectively. If you walk into the area he was blocking you will see a metal chest. I thought I would be alright vs Manus though because he's like a big fat guy that moves pretty slow and. A true sorcerer will do much more damage using sorceries and clerics have access to the same miracle buffs and in most cases, the non-dark version is just better.
Hollow infusions weren't providing reasonable scaling. Doesn't matter as long as you wear Crown of Dusk and Bellowing Dragon Crest Ring. Mages can be mages, but also hybrids. Alva's set sold by maughlin is very light and fairly good. Though your soul level might get too high for regular pvp Well, just to give some news. I will probably drop it now.
I know Dex doesn't scale as well, but i like quick characters and thought the speed would make up for things. I am looking to mix things up a bit. Strength and dex is a waste though past what you bare need for the Drangleic shield 16 and 13 I think. Pyromancies are really amped up especially if you upgrade the flame to +10. Those two shields can block full combos from manus, so I imagine any other build must have a horrific time with him. Seems like a quality build. I generally like to mix damage types and since this build focuses on dark magic, I'd use a chaos-infused weapon in order to deal with dark-resistant enemies.
But if you just want to pve, dont even bother, a majority of the game's content like the Aldritch boss or any trash mob with a shield are basically immune to magic. I tried a dex build the first time I played this game and found it difficult. My Intelligence is at 32 right now, and it seems like the Soul Greatsword hits people with their shields up for about 200. I wanted to use the watcher full regalia, so my stats went accordingly, but the damage was underwhelming. White dragon breath just isn't worth it if you are stopping at 120 or lower. With its high Adaptability stat and generous boost to health right from the off, the Knight is a great choice for the newcomer who wants to focus on a melee character that can stand his ground in the face of a few mistakes. Chameleon and Hidden Weapon are both pvp spells.