Equivalent to Cronus in Greek mythology. Get this combination as soon as possible as are rare and save points can be far apart. It will try and ram into you as well as shoot out feathers every now and again. Note: Three rocks fire with every whip. What we need to do here is summon the platform, run underneath to the open area, and ride it as it goes to the right, killing the brain lords. Now go back and take the door we passed earlier! There are also more fox archers on the right, so be careful. The bottom-right entry leads to a box you can push.
When he pounds the ground, not only will standing on the floor hurt you, but those gears can fall down too! Their stare causes the victim to die. This beast will fly around and mentally make spikes of earth shoot up along the ground at you. Right away you'll see a huge bull coming at you. Ok, now let's go back to the Abyss Stairway. Head down the area and jump on the upper ledge.
Below it is a block that is blocking your progress, so head right along the electric skeleton path. Story taken from the game's manual. You can either dodge the rocks or spin your whip for a few seconds to easily avoid them. Go back up now, as far up as you can go and head to the left. Ok, let's go grab some more items! There's a weird brain-like enemy circling the platforms here called a Abiondarg. That room has several new enemies in it now, including fleamen who are annoying like the hopper , a slime, and to the upper right is a weird enemy called the brain float. Hold the attack button to perform a combo.
Go further down and take the next entry on the right. See the unexplored area to the right in the middle of the map the area that had the clinking men and flea men, remember? A spirit appears and follows you around, firing when you whip. Wings of flames will erupt around him. Try taking it and then checking your map. This arena is fairly big, giving you the space you need along with six platforms. Several of these cards produce shields that, while they don't stop attacks, can damage enemies that get close.
You can cross this easily though, just run off the ledge and jump to reach the other side. This room is full of bone heads and skeleton spears, and has two exits at the bottom: one to the left and one to the right. This is the top of the staircase we couldn't climb earlier, but a little ways down and to the left is a room with a. There's a skeleton spear here too, so kill him. You'll have access to a room on the right now where you can pick up a. The room on the right above you has a save point that you can use. Go back and head up now, past the zombie thieves to a brand new area music and everything! You could also use Uranus + Thunderbird for a good summon, or make him hurt with Jupiter + Salamander.
Go back now and head to the upper right to a new room. You'll find three brain floats here that you can use to get upwards. Throw a cross towards the door you came in at and watch it obliterate everything on the ground floor. You'll be in another big room. I recommend going to a save point and summoning them all, just to see what they do! Halfway into the battle Dracula will begin to flash wildly. It also hurts enemies standing on the ground. I won't list every sub-weapon here, but you of all people know how they work.
Past that you'll see a new spawning enemy even lower: the Ghoul a palette-swap of the Zombie. Head up and you'll soon meet a new enemy: the Bloody Sword. Fun, but not exceptionally useful since you can't control the familiar and most don't move around enough. The thunder demon will drop the 'Manticore' card! Go ahead and look at the map. I also need to plan my routes better. It's the only enemy in the room so you don't have to fight through hordes of monsters just for your 1-in-40 chance of getting the card, it's near a save room so you can retreat once you get the card or nearly killed , and the room is small so you can exit and re-enter quickly. There's a lower path on the way, but it has a box blocking our progress, so head through the left-hand opening.
Break the block past them and take out their brothers in arms. See the two exits to the left above you? Etymology s were considered to be the king of beasts in European mythology. These rooms will heal all your wounds as well as let you save your game! It has two sets of slimes and axe armors in it, and is then blocked by a brick. He also has a slight damage boost here. You'll also notice the background is more. The path to the left is a dead end for now, so head right and kill the worms and skeletons.