Optics now give Zero aiming speed, and increased the aim steadiness 83. Made Grim give Zer0 4% Cooldown Rate per level, and swapped Grim and Fearless in the skilltree. The Son has little to no resistance to , and non-elemental damage works fine against him. Made anyone with a rare spawn chance have 20% to drop their legendary instead of 10%. However, like the other minions, Armored Craws can still annihilate a player with projectile attacks. If this is the case, the log files should mention something about heapspace. Gave E-Tech Rocket Launchers the Purple Weapon Skins.
Fixed Loot Drops in Control Core Angel. Buffed the Actualizers Damage by 30% and increased its Reload Speed. Made the KerBlaster's main projectile deal Grenade Damage. Added an optional module to make the Bane no longer blow your ears off when shooting it. Follow the Varkid and then kill it,Then proceed over the bridge. Legendary Ranger boosts Onslaught properly now.
Increased its Radius, made it deal Grenade Damage and removed the self-damage. The Afterburner Relic now additionally increases Movement Speed. Adjusted Retcher to adapt to the E-Tech Shotgun buffs. Gave the Pun-Chee an actual skin. Made Hide of Terramorphous never spawn with bad parts, and it has a high chance to get the Grounded prefix. Gave the Veritas the Vladof Barrel, made it statistically identical to a Purple Anarchist and increased its Critical Hit Damage by 5%. Big Boom Blaster has a proper Torgue looks now, instead of Dahl.
It's still possible to kill him, but any loot he drops will be unreachable. Crawmerax will burrow underground, then leap into the sky, creating a huge shockwave when he surfaces that sends players skyward. Shoot the Giant Craboid in the middle where its head is and run backwards when it charges. Made the Longbow the correct rarity. Enemies will have more armour on them. Fixed E-Tech Assault Rifles and gave them Penetrating Bullets.
The best thing to do would be to move away from the elevator and across the field and up against the wall so that crawmerax can't knock you off the ledge with his shockwave attack. Gave the Shotgun 1340 an actual skin. Buffed the Buffalo's Fire Rate slightly. Varnell has a couple of examples. To defeat them you'll have to put those top-tier abilities to good use.
Sped up the animation for Explosive Clap, increased its damage, and made it give Gaige 20% melee damage 73. Toothless Terry has a chance to drop the Pimpernel now. Now just go turn your quest in and listen to what your character has to read. Buck Up: Now also boosts Shield Capacity by 15%. Made Scorns cooldown 10 seconds instead of 8. Fiona, Tribute of Sanctuary has a chance to drop the Scorpio now. After a few kills on him which in the beginning will probably take 15 minutes you'll have much better weapons, and in no time you'll be able to take him out in under a single minute.
Made Auto Loader give Salvador 15% Reload speed 90. Fixed the Orc being treated as a Dahl weapon instead of a Bandit weapon. Made Badass Bedrock Bullymongs have the Badass Loot Pool. Drunk Thresher have a chance to drop the Sloth now Yeah, boozell do that to ya. Gave the 4x Magic Missile an actual skin.
Buffed the Scorpio's Damage by 30% and Fire Rate by 50%, as well as its Burst while zoomed. Gave the Evolution an actual skin. Removed all the penalties of the Devastator and increased its Damage by 20%. Gave the Chain Lightning an actual skin. Made Captain Blade's Manly Man Shield deal Grenade Damage instead of having no Damage Source. A few well placed Sniper or Masher rounds can disable the eye, but leaves the player vulnerable to the globs.
Crawmerax will be waiting at the top of the elevator with another few dozen prizes inside. Gave the Butcher an actual skin. Made Cynder, Tribute of Frostburn have the Badass Loot Pool. Buffed the Yellow Jacket's Projectile Speed and Acceleration Speed. Same as the Assault Rifle Buff, sacrificed magazine for other stats, so their reload speed, fire rate and damage for less magazine. Has nothing to do with the effect 12. Removed the Damage Penalty of the Triquetra.
Crisis Management: Replaced Melee Damage with Damage Reduction, 6% per point. Master Gees quest now gives you a guaranteed random legendary. The soldier should also have a mod that regenerates ammo so that you can have pretty much infinite ammo. Reduced the Shredifier's Damage by 10% still 15% higher than vanilla. Gave the Meteor Shower an actual skin. Increased the Shield, Health and Damage of Super Badass Stalkers, and gave it a Super Badass lootpool instead of a Badass lootpool. Made the Bone Shredder consume 2 Ammo per Shot and slightly reduced its Accuracy.